University of
Minnesota:
UX Boot Camp
A 6 month program cultivating the next generation of design talent.
Class of 2023


Core Tenants of Design Thinking Taught:
01
Empethize
Instructed students on the core principles of the Empathize phase of design thinking, equipping them with essential skills in user research, customer journey mapping, information gathering, and competitive analysis to create impactful, user-focused design solutions.
01
Empethize
Instructed students on the core principles of the Empathize phase of design thinking, equipping them with essential skills in user research, customer journey mapping, information gathering, and competitive analysis to create impactful, user-focused design solutions.
01
Empethize
Instructed students on the core principles of the Empathize phase of design thinking, equipping them with essential skills in user research, customer journey mapping, information gathering, and competitive analysis to create impactful, user-focused design solutions.
02
Define
Guded students through affinity mapping, customer journey mapping, and user interviews. Empowered learners to synthesize research insights, identify user needs, and craft clear problem statements to drive user-centered design solutions.
02
Define
Guded students through affinity mapping, customer journey mapping, and user interviews. Empowered learners to synthesize research insights, identify user needs, and craft clear problem statements to drive user-centered design solutions.
02
Define
Guded students through affinity mapping, customer journey mapping, and user interviews. Empowered learners to synthesize research insights, identify user needs, and craft clear problem statements to drive user-centered design solutions.
03
Ideate
Inspired students in the Ideate phase of design thinking, emphasizing creative problem-solving through hands-on instruction in Figma and Miro. Equipped learners with the skills to collaboratively brainstorm, visualize concepts, and create user-focused design ideas using these industry-standard tools.
03
Ideate
Inspired students in the Ideate phase of design thinking, emphasizing creative problem-solving through hands-on instruction in Figma and Miro. Equipped learners with the skills to collaboratively brainstorm, visualize concepts, and create user-focused design ideas using these industry-standard tools.
03
Ideate
Inspired students in the Ideate phase of design thinking, emphasizing creative problem-solving through hands-on instruction in Figma and Miro. Equipped learners with the skills to collaboratively brainstorm, visualize concepts, and create user-focused design ideas using these industry-standard tools.
04
Prototype
Empowered students through the Prototype phase of design thinking, providing hands-on instruction in creating interactive prototypes using Figma, HTML, CSS, JavaScript, Bootstrap, and Framer. Equipped learners with the skills to build and iterate user-centered design solutions, translating concepts into functional, visually appealing prototypes.
04
Prototype
Empowered students through the Prototype phase of design thinking, providing hands-on instruction in creating interactive prototypes using Figma, HTML, CSS, JavaScript, Bootstrap, and Framer. Equipped learners with the skills to build and iterate user-centered design solutions, translating concepts into functional, visually appealing prototypes.
04
Prototype
Empowered students through the Prototype phase of design thinking, providing hands-on instruction in creating interactive prototypes using Figma, HTML, CSS, JavaScript, Bootstrap, and Framer. Equipped learners with the skills to build and iterate user-centered design solutions, translating concepts into functional, visually appealing prototypes.
05
Test
Mentored students on how to acquire insights by teaching effective methods for conducting usability testing, gathering user feedback, and iterating designs. Empowered learners to validate prototypes, refine user experiences, and ensure solutions meet user needs through iterative testing and analysis.
05
Test
Mentored students on how to acquire insights by teaching effective methods for conducting usability testing, gathering user feedback, and iterating designs. Empowered learners to validate prototypes, refine user experiences, and ensure solutions meet user needs through iterative testing and analysis.
05
Test
Mentored students on how to acquire insights by teaching effective methods for conducting usability testing, gathering user feedback, and iterating designs. Empowered learners to validate prototypes, refine user experiences, and ensure solutions meet user needs through iterative testing and analysis.